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In this paper. we propose an efficient sound propagation and remapping technique based on geometry to enhance immersive sound effects in virtual environments. and suggest a method to interactively represent sound by considering the altitude and slope of the terrain. The proposed technique can represent real-time patterns of sound such as waves and flows of sound. https://www.roneverhart.com/Fit-Shaced-Shit-Faced-St-Patricks-Day-Shamrock-Drinking-Thermal-Shirt/
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